Material Atlas - Custom Node for Substance Designer
A node that atlases four input materials into a grid.
Simply turn on the channel for the material you need from the Channels tab and connect it to the input pin.
Supported channels
- base color
- normal
- roughness
- metallic
- emissive
- ambient occlusion
- height
- opacity
Operating environment
Operation has been confirmed only for the following versions.
Substance Designer 2020.1.2 (10.1.2)
Operation is not guaranteed for other versions.
License
Both are licenses for one user.
Personal License is not available for commercial use.
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